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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aza Ebanu
Junkyard Gunners. Strange Phenomenon
35
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Posted - 2015.05.13 06:35:50 -
[1] - Quote
Jenshae Chiroptera wrote:Tiddle Jr wrote:.... So the problem remain the same - does sandbox ready to be turned into a desert? Wurm is a great example where people can have their own village (equate this to a corp) and the average village population is 0-1. I asked a load of people and it seems to boil down to dreams of leading their own group. I see a lot of other guilds and in EVE corps try and die. This points to a dreams of people wanting to lead groups and probably have their own "Null Sec" kingdom. When word spread of how awful the changes are (if they are implemented as described in Fozzie Logic's dev blog) then I think a lot of people will lose that dream and that hope. They might not have it consciously but I think when it is gone it will undermine their reason for staying in EVE so there will be people quitting from other parts of space.
I think you are right on the money there. |
Aza Ebanu
Junkyard Gunners. Strange Phenomenon
39
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Posted - 2015.05.13 20:14:52 -
[2] - Quote
Ishtanchuk Fazmarai wrote:Solecist Project wrote:Include numbers of bots banned ... data is available ... ... and don't forget MCT which they invited knowing people will consolidate accounts.
Averages... they smell. Averages of PCU smell even more, because they completely ignore timezones. TQ population consistently peaks around 18:00 GMT of sundays. Unless the peak shifts to another day and/or hour, comparing those peaks allows to determine change and tis direction. Also as I already said: bots pay accounts, banned bots don't = CCP losses revenue. Also Alts don't stay logged in long enough to impact PCU = MCTs have little effect in PCU trends. Twist it as you want it, EVE is a smaller game now than in 2011, and it's shrinking despite all efforts to keep the population up. Without those efforts it would sink like a rock. Also, I suggest you to consider CCP's latest move to conceal its real situation, since they bought back their publicly traded bonds and now, not being a publicly traded company, they are not obliged to publish their financial reports. And guess what? THEY HAVE REMOVED THAT INFORMATION FROM THEIR WEBSITE. This is how bloody well are going things for CCP, since they spent ~4.5 million $ to conceal their financials from public scrutiny.And now let's move back to how ecstatic are the 62% with CCP's new PvP structures and how long are the queues of new players trampling each other in their passion to become owners of a Citadel or whatever the f*ck CCP releases later. I know what you mean! Don't forget the two failed titles since 2011: Dust 514 and that vampire one that never made it.
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
40
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Posted - 2015.05.13 21:13:57 -
[3] - Quote
Nevase Prometeus wrote:The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.
Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.
Right on the money. The broken bounty hunter system is one of the biggest let downs in the game, amidst a few others. |
Aza Ebanu
Junkyard Gunners. Strange Phenomenon
40
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Posted - 2015.05.13 22:28:36 -
[4] - Quote
Sgt Ocker wrote:
I strongly feel Citadels should have capture or destroy options. Entosis only destruction is very bland and uninteresting. While endlessly shooting structures with huge HP is quite tedious and boring. Shooting a structure (that can shoot back) whose HP can be reduced by the use of entosis links, would create interesting content. EG; XLarge Citadel has 20 mil shields, 15 mil armor and 10 mil hull. An Entosis link could reduce the shields (already at 25% due to being RF'd) by 0.5% per cycle, armor and hull by 1% per cycle. To capture a Citadel (other than smalls) you use entosis with PVP support to create timers. Once the timer is created the attackers can go away for a couple of days and decide if they want to capture the structure for their own use (or to sell it back to the current owners) which would entail them coming back with Entosis and DPS support. If they decide to destroy the structure, they return with DPS and Entosis support.
You are on to something here. But the game design philosophy is predator v. prey. The devs think they have to put players in a vulnerable situation for a win/loss to happen. |
Aza Ebanu
Junkyard Gunners. Strange Phenomenon
55
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Posted - 2015.05.19 04:58:51 -
[5] - Quote
The people complaining about mining miss the point of what mining is. It is supposed to be a way to inject minerals into the game so people can destroy them in/with ships. The people in the markets are the ones you should be mad at. If mining did not pay, and CCP did not design the game to center around predator/prey mechanics as much, you'd have more player engagement. |
Aza Ebanu
HC - Serenity
94
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Posted - 2015.06.12 07:18:02 -
[6] - Quote
I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff. |
Aza Ebanu
HC - Serenity
98
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Posted - 2015.06.13 00:38:20 -
[7] - Quote
Reiisha wrote:So why does no one see the link between CCP introducing and maintaining more and more passive gameplay design and the dropping online numbers?
There's something wrong if there's so many things you can do in the game without having to be online. Why does it surprise anyone that less and less people are online? Actually I think it is the link between higher EVE populations or skill requirements. |
Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 18:50:32 -
[8] - Quote
Ishtanchuk Fazmarai wrote:Jonah Gravenstein wrote:Ishtanchuk Fazmarai wrote:... my point was that highsec PvErs are 50% of the subscribers. Without their money CCP would be in quite a tough place. Didn't you claim it was 62% a while back?, You couldn't prove that claim and you can't prove this claim either. Still waiting on your in depth analysis and presentation supporting your claims, hoping for graphs too. Oh my, aren't you slow learning? The evidence hs been provided two, or maybe three times already. Here you have it straight from the horse's mouth: https://youtu.be/gJlNGtXts_E?t=21m20s "Professionals" (do everything): 30% "Entrepreneurs" (do everything but PvP): 25% "Agressors" (only do PvP and socialize): 8% "Socials" (they mostly socialize and skillqueue online): 12% "Traditionals" (They PvE and play EVE as a traditional MMO): 25% 25% +25% =50% of players who mostly do PvE. +12% who mostly chat and skillqueue online, that's 62% of players who barely PvP. Bonus, on where are characters logged in: https://twitter.com/CCPQuant/status/590854488405192704/photo/1
The best post in this thread hands down. The truth still hurts as seen by all those who are still arguing with the data.
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Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 19:02:24 -
[9] - Quote
Kaarous Aldurald wrote:Ishtanchuk Fazmarai wrote: 25% +25% =50% of players who mostly do PvE.
As usual, you resort to total dishonesty. PvE does not include industry, which the "entrepreneur" category belongs to. I have one market character for every account I have. Moreso in scouts. According to you, that means that I'm a wretched carebear like you? Get over yourself. Industry is PVP. CCP Rise counted the activity as a social experience that retains players. Besides look at all the mining barges, freighters, and industrial ships on killboards. |
Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 19:04:32 -
[10] - Quote
Jenn aSide wrote:
So you think that to PVE only, you have to live in High sec?
You don't have an honest bone in your body, do you?
So you think that to PVP only, you have to live in Null/low sec?
You don't have an honest bone in your body, do you? |
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Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 19:08:23 -
[11] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote: So you are arguing that high sec is not essential because people do their activities there but they actually call 0.0 their home?!
No, I'm claiming that highsec is not anywhere near as essential as you puffed up, chestbeating carebears are trying to claim with your deliberately misrepresented stats. Sure it is. It is where new players start. Where would new players start if Empire sec did not exist? It is essential to game design. |
Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 19:38:29 -
[12] - Quote
Kaarous Aldurald wrote:Aza Ebanu wrote: Sure it is. It is where new players start. Where would new players start if Empire sec did not exist?
A separate cluster, and when they finished their tutorial they'd be zoned into their faction's starting area in New Eden itself. Quote: It is essential to game design.
Keep telling yourself that. It might be essential to you, but it's not essential to the game. In fact an argument can be made that it's current state is actively bad for the game. 1. That would ruin EVE Online and goes against everything EVE Online stands for.
2.The people who created EVE Online put a lot of thought into it. Let's not be so quick to dismiss their efforts. |
Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 19:42:33 -
[13] - Quote
Jenn aSide wrote:Market McSelling Alt wrote:
CCP, Players and the CSM have been trying to figure out ways to get people into 0.0 and low sec for years. During the same time the population has dropped and is now tanking.
Cause and effect I cannot prove, but one thing is for sure, empirical and anecdotal evidence points to a healthy High Sec being the best attraction of player base in this game.
The problem is your worldview. CCP has been making the game SAFER (especially in high sec) for years. When EVE was truly harsh, it grew, then came safeties and pop ups and unfillable missions (the missions TELL you want to do, hell there is a pop up when you try to undock without a mission item). There is this way of thinking that, if you coddled people, it you wrap them in cotton and don't let them get hurt, things will be great, but this is false (even if people believe it of themselves). Danger is what makes things interesting, and making things 'safe' makes things stale.. "Carebear enablers" are exactly like bleeding hearts in real life, their own hearts are probably in the right place, but they are na+»ve about the results. If you really care about the future of EVE, you'll lobby CCP to turn back from the themeparking they've been doing the last few years, because it's obviously not working. A fun, dynamic, dangerous game where people have to think about things, That's what has always worked. LOL a post full of name calling and ridicule. Is that truly all you've got? CCP needs to put EVE back the way it was when it was growing. I guess you are to new to the game to know how great the game was. |
Aza Ebanu
HC - Serenity
101
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Posted - 2015.06.13 20:09:56 -
[14] - Quote
Market McSelling Alt wrote:
You guys keep saying that high sec has gotten safer over the years. I will use one of your famous lines, and the answer I already know is you don't have any. Where is the data?
There has been no magical drop in total isk, total mass or total numbers destroyed in high sec. High sec continues to be the place where by isk value and hull mass ships are destroyed on par or above that of 0.0
The data has been fairly consistent over the years, with a few blips like when 75 titans are killed in one day. High Sec didn't stop producing killmails just because you said it did.
If players open their maps and look at the statistics, it is easy to see that high sec is one of the most dangerous places in the EVE Universe. High sec and low sec combined are more dangerous than all of null sec. |
Aza Ebanu
HC - Serenity
106
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Posted - 2015.06.13 23:08:23 -
[15] - Quote
Kaarous Aldurald wrote:Market McSelling Alt wrote:Pushed people into PVE?
That one, particularly in the area in which new players start the game. And it's been proven to be a strategy to get people to unsub. Not really. The data there said "richer experiences". There should be "richer PVE experiences". |
Aza Ebanu
HC - Serenity
106
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Posted - 2015.06.13 23:20:13 -
[16] - Quote
Kaarous Aldurald wrote:March rabbit wrote: Maybe he just NEEDs to have such people IN THE GAME so he can do something to them? Maybe it makes his RL better?
No game needs people who dedicate themselves to crying about the rules they agreed to. If it were board game night at my house, anyone who acted like the average miner would be tossed out inside half an hour. Because among adults, taking someone's Monopoly money during a game is not something worth pitching a fit about, least of all spewing death threats filled with racial slurs(a favorite of the mining population). Its a shame you spend more time on the forums whining bout those rules than playing in the game. nd don't try to make other look bad, they have been playing with what you admittedly said, a "sociopath". |
Aza Ebanu
HC - Serenity
106
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Posted - 2015.06.13 23:33:19 -
[17] - Quote
Kaarous Aldurald wrote:Aza Ebanu wrote: Its a shame you spend more time on the forums whining bout those rules than playing in the game.
I agree, but then, I do post from my phone. 50+ hour work week being what it is. You shouldn't cheat your employer like that. |
Aza Ebanu
HC - Serenity
113
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Posted - 2015.06.13 23:48:27 -
[18] - Quote
Kaarous Aldurald wrote: My job is to sit quietly at my desk in the event that something breaks. The Army really doesn't care what else I do, it's the technical knowledge that I'm being paid for.
Taxpayer money too. |
Aza Ebanu
HC - Serenity
115
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Posted - 2015.06.13 23:58:04 -
[19] - Quote
Market McSelling Alt wrote:Aza Ebanu wrote:Kaarous Aldurald wrote: My job is to sit quietly at my desk in the event that something breaks. The Army really doesn't care what else I do, it's the technical knowledge that I'm being paid for.
Taxpayer money too. He isn't actually in the army. He is probably a civilian contractor working for the army. Which would also explain the massive inferiority complex. He is probably also the third son in his family, or the least a middle child. None of that matters, just plays into the whole idea that this game isn't "harsh" enough because some want it to be just as miserable for others as their real life is for them. Yes a contractor because the Army would have busted him by now I hope |
Aza Ebanu
HC - Serenity
115
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Posted - 2015.06.14 00:07:36 -
[20] - Quote
GankYou wrote:Aza Ebanu wrote:Bottom line: High sec is where the fun is. It needs to be buffed. Nada, nope, nunca. Nope. See my signature. Nerfing it has not increased null population, but decreased overall EVE Online population..... |
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Aza Ebanu
HC - Serenity
115
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Posted - 2015.06.14 00:25:48 -
[21] - Quote
GankYou wrote:Level 4 missions & Incursions. Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff |
Aza Ebanu
HC - Serenity
116
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Posted - 2015.06.14 00:59:11 -
[22] - Quote
Sgt Ocker wrote:I came across this quite interesting quote from CCP Falcon and with all the recent changes was wondering if he feels the new NulSec meets his stated opinion or does it need some amending. Eve is now further away from what he describes than ever before. The amount of "rules" are overwhelming the sandbox element. Sov will soon mean players from specific time zones playing together to the exclusion of interacting with those from around the world. Unless you choose to join one of the Mega alliance's and become "just a number in fleet". Individuals no longer play eve, it is being redesigned to force players to become a part of something bigger than themselves or remain a minority with limited options. (no sandbox there) The 'realms' CCP Falcon mentions are well established, the "saviors" are the Empire builders. The fact Eve has 3 or 4 player owned empires coexisting beside Empire (highsec) is accepted by CCP but CCP can't claim to have a sandbox game when so much content has such limited opportunity. The whole concept of "harsh, vicious, relentless and cold, is being replaced with, a 4 hour per day commitment of relentless grinding with Entosis links. That's just to protect your sov, you'll need to dedicate another 4 hours per day if you want to attack someone else's. Unless, again, you join a mega alliance where your just a number (and a relatively safe one at that) - - - - - - - - - New player experience - 3 sons of friends recently started playing (within the last 30 days). None told me they were giving Eve a try but decided after a couple of days, they had to or just give up. Their words - What the hell do I do now, most of this tutorial stuff just makes no sense. Without input from experienced players (not the trolls in rookie chat) all 3 would have quit within the 1st week. CCP Falcon wrote:Okay, so what follows is entirely my personal opinion.
It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.
Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.
Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.
The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.
EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.
EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.
EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.
Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.
EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.
Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.
That's the beauty of EVE. Action and reaction. Emergence.
Welcome to the most frightening virtual playground you'll ever experience. CCP Falcon, I would be really interested to hear whether your perspective of the new and improved "Eve by numbers" has changed your "opinion" as quoted above. i really like the limited opportunity part. If I was told I would had to join a null sec alliance to play around in null back in 2005, I would have never stayed as long.
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Aza Ebanu
HC - Serenity
118
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Posted - 2015.06.14 01:33:47 -
[23] - Quote
GankYou wrote:Aza Ebanu wrote:GankYou wrote:Level 4 missions & Incursions. Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff Last time I checked they were still in Hisec? I remember doing them in 2008 with close to 75-90 mil ISK per hour income, but possibly higher. The LP exchange rate has been devalued since then, though - courtesy of the FW brethren. Yeah but LP boost and mission bonus are higher the lower you go. So high sec missions aren't really superior to null sec PVE at all. |
Aza Ebanu
HC - Serenity
119
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Posted - 2015.06.14 06:15:25 -
[24] - Quote
GankYou wrote:Aza Ebanu wrote:GankYou wrote:Aza Ebanu wrote:GankYou wrote:Level 4 missions & Incursions. Completely out of whack compared to Hisec mining, for example. Ahem... LVL 4's are a form of low sec buff Last time I checked they were still in Hisec? I remember doing them in 2008 with close to 75-90 mil ISK per hour income, but possibly higher. The LP exchange rate has been devalued since then, though - courtesy of the FW brethren. Yeah but LP boost and mission bonus are higher the lower you go. So high sec missions aren't really superior to null sec PVE at all. What is the difference? Probably not a lot. In null due to the fact of bubbles and dictors alone, I'd use something like a 3x reward multiplier. With Lowsecks it's a bit different - their Tier system floods the market with LP, thereby devaluing it in the medium term, i.e. getting 1,300 ISK / LP at Tier 3 is the same as receiving 2,275 ISK / LP at Tier 2 due to 75% more LP being generated - not sure whther this bonus applies to every single LP source. According to new data, Null NPC space is very active for null areas. Must be something to it. |
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